Voyager Program Grades 6-8 Music and Art

Regular price $3,975.00
Regular price $0.00 Sale price $3,975.00
Grades 6-8

The Voyager Music and Art Program Builds Creative Thinking Through 3-D Design, Music Challenges, Electronics, and Coding

Regular price $3,975.00
Regular price $0.00 Sale price $3,975.00
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SKU: SKU:94058

Engage twenty-four middle school students in twenty hours of creative STEM. Students design objects, explore electronic music, engage in coding challenges, and develop artistic thinking through five creative domains.

In Stock

Students Served: 24
Twenty Hours of Content
Twenty Hours of Content
5 Creative Domains
5 Creative Domains
Electronics and Coding
Electronics and Coding
Serves Twenty-Four Students
Serves Twenty-Four Students
WHAT'S INCLUDED
  • 2 3Doodler Start Learning Packs Refill
  • 2 3Doodler Start Learning Packs
  • 1 Packaging Design STEM PBL Unit
  • 12 Arduino Education Student Kit
  • 2 PENCILS (NO. 2) 12PC
  • 12 SCISSORS LEFTY/RIGHTY (5”)
SPECIFICATIONS & SAFETY
  • Quantity: 1
  • Students Served: 24 students
  • Curriculum Hours: 20
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Voyager Program Grades 6-8 Music and Art

Voyager Program Grades 6-8 Music and Art

Regular price $3,975.00
Regular price $0.00 Sale price $3,975.00

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Voyager Program Grades 6-8 Music and Art

Design. Code. Create.

Middle school students explore five creative domains—3D design, packaging design, electronic music, Arduino programming, and creative engineering.
3D Design

3D Design

Students create three-dimensional objects using 3Doodler and design principles.

Packaging Design Challenge

Packaging Design Challenge

Students tackle real packaging design problems.

Arduino Electronics

Arduino Electronics

Students build interactive electronic projects with Arduino.

Creative Coding

Creative Coding

Arduino programming develops computational thinking through creative expression.

What Students Will Do

Through twenty hours of creative exploration, students develop artistic confidence and programming competence.
  • Design and create 3D objects
  • Explore packaging design
  • Build interactive Arduino projects
  • Program Arduino for interactive installations
  • Integrate electronics into creative work
  • Apply design principles to technical work
  • Document creative process
  • Present creative-technical work

Compare Similar Products

Feature Current Product
Voyager Program Grades 6-8 Music and Art
Voyager Program Grades 6-8 Aerospace Voyager Program Grades 6-8 Engineering
Price $3,975.00 $1,975.00 $3,575.00
Subject Focus Music and ArtAerospace Engineering
Curriculum Hours 2020 20
Number of Subjects 55 5
Hands-On Kits Included
Standards Aligned
Curriculum Included
Best For Programs wanting creative expressionPrograms wanting flight science Programs wanting robotics
View Details View Details

Step 1—Unbox materials. 

Step 2—Choose creative domain. 

Step 3—Follow facilitation guides. 

Step 4—Guide creative-technical work. 

Step 5—Host art exhibit or showcase.

Creativity and Creative Technology

Program develops creative thinking and technical competence through art, design, and electronics. Students practice creative expression, problem-solving, and programming.

Curriculum across five domains

  • 3D design
  • Packaging design
  • Arduino electronics
  • Creative coding
  • Interactive art

Why Teachers Love Voyager Program Grades 6–8 Music and Art

Twenty Hours of Creative-Technical Content

Twenty Hours of Creative-Technical Content

Five domains with full curriculum.

No Arts or Coding Background Needed

No Arts or Coding Background Needed

Complete guides support you.

Backed by Fifty Years

Backed by Fifty Years

Trusted since 1971.

Real Arduino Programming

Real Arduino Programming

Genuine electronics and coding experience.

Artistic-Technical Integration

Artistic-Technical Integration

Develops confidence in both domains.

Interactive Projects

Interactive Projects

Students create working interactive installations.

"Your curriculum is deeper. You deliver 21st-century skills that truly teach kids how to not just look at the content but also be able to communicate and work collaboratively. And there is no comparison to your customer service."

—Cary Johnson, K-12 Director of Innovation and Technology, Placentia-Yorba Linda Unified School District, CA

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Frequently Asked Questions

What is the difference?

Venturer has ten hours. Voyager has twenty hours with Arduino kits and full curriculum.

Do students need coding experience?

No. Tutorials and sample code scaffold beginners.

Can students create interactive art?

Yes. Arduino enables working interactive projects.

Are Arduino kits reusable?

Yes. Components designed for repeated use.

Is this aligned to standards?

Yes. Arts standards and NGSS through creative integration.

Can we host exhibitions?

Absolutely. Natural opportunity for galleries and showcases.