Voyager Program Grades 3-5 Engineering

Voyager Program Grades 3-5 Engineering

SKU: SKU:94052

This hands-on STEM program engages students in engineering, coding, and circuitry through interactive activities like building hydraulic puppets, mazes, bird feeders, and open-ended structures that promote learning and connections. With enough materials for 24 students and approximately 20 hours of ready-to-use, standards-aligned, hands-on learning, this OST program requires minimal planning time and empowers any leader to deliver high-quality experiences with confidence.

This hands-on STEM program engages students in engineering, coding, and circuitry through interactive activities like building hydraulic puppets, mazes,...

Grades 3-5
Regular price $3,375.00 USD
Regular price $0.00 USD Sale price $3,375.00 USD
Shipping calculated at checkout.

In stock. Please allow 3-4 weeks for the delivery of these solutions.

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Specifications

  • Quantity: 1
  • Students Served: 24 students
  • Curriculum Hours: 20
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Grades 3-5

What You'll Get

Voyager Program Grades 3-5 Engineering
  • 24 Hydraulics STEM Boost Kit
  • 24 Mazes STEM Boost Kit
  • 12 STEAM Builder Bin
  • 24 Bird Feeders STEM Boost Kit
  • 3 BBC micro:bit V2 Club Bundle
  • 12 Snap Circuits Jr. Kit
  • 2 PENCILS (NO. 2) 12PC
  • 12 MARKERS, WASHABLE 10PK
  • 1 PAPER WHITE CONSTRUCTION (9” X 12”) PK50
  • 12 COLORED PENCILS (12 PC)
  • 12 SCISSORS LEFTY/RIGHTY (5”)
  • 1 RETRACTABLE UTILITY KNIFE
  • 12 BATTERY ALKALINE (AA) PK2
  • 24 RULER (12”) PLASTIC

Learning Values

Science icon

Science

  • Designing solutions based on criteria and constraints
  • Experiment
  • Fine and gross motor skills
  • Hypothesis
  • Mechanical advantage
  • Potential/kinetic energy
  • Real world relevance
Technology icon

Technology

  • Attributes of design
  • Design and function
  • Exploration
  • Invention and innovation
  • Modeling
  • Modification
  • Structures
Engineering icon

Engineering

  • Cause and effect
  • Defining problems
  • Design and creativity
  • Identifying components
  • Problem solving
  • Prototyping
  • Simple machines
Math icon

Math

  • Angles
  • Interpreting statements
  • Logic
  • Prediction
  • Variables