STEM Innovator Pack

Regular price $75.75
Regular price $0.00 Sale price $75.75
Grades 9-12

STEM Innovator Pack Pushes High School Students to Design, Test, and Optimize Real Engineering Projects

Regular price $75.75
Regular price $0.00 Sale price $75.75
Shipping calculated at checkout.

⚠️ Clearance Item - Final Sale

All clearance sales are final. No returns, refunds, or exchanges.

SKU: SKU:46210

Catapults, kites, solar cars, and trebuchets—four projects that demand the kind of iterative design thinking high school students need for college and career readiness. Each project starts with a guided build, then opens into optimization challenges where students gather data, analyze variables, and redesign for maximum performance. Fifteen total challenges with bilingual English-Spanish instructions.

In stock

Students Served: 1
4 Advanced Projects
4 Advanced Projects
15 STEM Challenges
15 STEM Challenges
English & Spanish
English & Spanish
Data-Driven Design
Data-Driven Design
WHAT'S INCLUDED

Four projects:

  • Innovating Catapults: Build and test a simple catapult, and then create your own!
  • Innovating Kites: Learn about, experiment with, and build your own kites.
  • Innovating Solar Cars: Build and test a solar vehicle, gather data, and then create the fastest vehicle possible.
  • Innovating Trebuchets: Build, test, and improve a trebuchet.
SPECIFICATIONS & SAFETY
  • Students Served: 1
View full details
STEM Innovator Pack

STEM Innovator Pack

Regular price $75.75
Regular price $0.00 Sale price $75.75

Frequently Bought Together

1
STEM Creator Pack
+
2
STEM Explorer Pack
+
3
STEM Pioneer Pack

Total: $227.25 (3 items)
STEM Innovator Pack

Four Projects That Demand Data-Driven Engineering

The STEM Innovator Pack raises the bar. Students don't just build—they build, measure, analyze, and rebuild until their designs perform at their best. Four projects cover projectile physics, aerodynamics, renewable energy, and medieval engineering.
Innovating Catapults

Innovating Catapults

Students build and test a simple catapult, analyze launch angle and force variables, then design and build their own catapult optimized for accuracy, distance, or both.

Innovating Kites

Innovating Kites

Students learn the aerodynamics of kite flight, experiment with materials and frame geometry, and build kites designed to fly in specific wind conditions.

Innovating Solar Cars

Innovating Solar Cars

Students build a solar-powered vehicle, gather performance data under different light conditions, and then redesign to create the fastest possible solar car.

Innovating Trebuchets

Innovating Trebuchets

Students build a trebuchet, test counterweight and arm-length variables, collect launch data, and improve their design for maximum projectile distance.

What Students Will Do

Each project requires students to collect data, identify variables, and use evidence to drive design decisions—the same process used by professional engineers.
  • Build and optimize catapults for accuracy and distance
  • Engineer kites for specific aerodynamic performance
  • Design solar vehicles and test under varying light conditions
  • Construct trebuchets and optimize counterweight ratios
  • Collect and analyze performance data for every project
  • Apply iterative design to improve results with each test cycle

Compare Similar Products

Feature Current Product
STEM Innovator Pack
STEM Creator Pack STEM Explorer Pack
Price $75.75 $64.75 $75.75
Grade Level 9–126–8 3–5
Number of Projects 45 5
Project Theme InnovatingCreating Exploring
Challenges Included 1515 15
Design Complexity Advanced optimizationGuided to open-ended Guided exploration
Data Collection Required
Bilingual Instructions
Students Served 11 1
View Details View Details

Build, Measure, Redesign, Repeat

Each Innovating project follows a professional engineering workflow that prepares students for real-world STEM careers.

Step 1: Build the Prototype—Students follow the activity guide to construct a working version of each project. The guided build teaches fundamental concepts and establishes a performance baseline.

Step 2: Test and Collect Data—Students run controlled tests, measure performance, and record data. Challenges require identifying which variables affect results and quantifying those effects.

Step 3: Optimize and Innovate—Using their data, students redesign their projects to maximize performance. The final challenges push students to justify design decisions with evidence—the same skill required in college engineering courses and professional practice.

College and Career-Ready STEM Skills

The Innovator Pack develops the higher-order thinking skills that college admissions and employers value: data analysis, iterative design, evidence-based reasoning, and creative problem-solving under constraints. 

Catapults and Trebuchets teach projectile physics and mechanical advantage. 

Kites develop aerodynamic understanding and materials science thinking. 

Solar Cars introduce renewable energy engineering and performance optimization.

Integrated reading and art activities ensure students can communicate their technical work effectively; a skill as important as the engineering itself.

Support Materials

Videos, guides, and resources to help you get the most out of this product.

Why Teachers Love STEM Innovator Pack

Data-Driven Design

Data-Driven Design

Every project requires students to collect performance data, analyze variables, and use evidence to justify their design improvements.

Renewable Energy Exposure

Renewable Energy Exposure

The Solar Cars project introduces photovoltaic engineering and performance optimization, giving students hands-on experience with clean energy technology.

College-Ready Rigor

College-Ready Rigor

Projects mirror the iterative design process used in college engineering programs, building skills that transfer directly to higher education.

Four Distinct Physics Domains

Four Distinct Physics Domains

Projectile motion, aerodynamics, solar energy, and mechanical advantage give students breadth across physical science and engineering.

Independent Learning Ready

Independent Learning Ready

High school students can work through projects with minimal supervision, making this ideal for self-directed learning, enrichment, or hybrid settings.

Bilingual and Accessible

Bilingual and Accessible

English and Spanish instructions ensure all students can access rigorous STEM content without language barriers.

Flexible Purchasing Options

Pricing and volume discounts are built in—choose the path that fits your purchasing process.

Buy Online

Best if you know what you need and can buy online.

Ready to purchase now? Add this to your cart for fast, easy checkout.

Request a Quote

Need a quote for approval or purchase order processing?

Request a quote or connect with an Education Advisor before purchasing.

Request a Quote

Get Expert Guidance

Exploring options or planning a larger implementation?

Our Education Advisors can help with product selection, curriculum, and professional learning.

Book a Meeting

Frequently Asked Questions

Why does the Innovator Pack have four projects instead of five?

The four Innovating projects are more complex and include deeper data collection and optimization challenges, resulting in fifteen total challenges that match the other STEM Box packs in scope and learning time.

Is this pack appropriate for AP or honors students?

Yes. The data-driven design challenges align well with the rigor expected in AP Physics, AP Environmental Science, and pre-engineering courses. The projects make excellent supplemental activities.

Does the Solar Cars project work indoors?

The solar car performs best in direct sunlight, but students can experiment with different light sources indoors. Testing under varying conditions is part of the engineering challenge.

Can this be used for science fair projects?

Each Innovating project includes data collection, variable analysis, and iterative design; all key components of a strong science fair entry. Students could extend any project into a full investigation.

How long do the four projects take to complete?

Each project typically takes three to five sessions due to the data collection and redesign cycles. All four projects together provide several weeks of STEM engagement.

What makes this different from the Creator Pack?

The Creator Pack (Grades 6-8) uses guided-to-open-ended challenges. The Innovator Pack (Grades 9-12) adds required data collection, variable analysis, and evidence-based optimization; a higher level of rigor appropriate for high school students.