Get ready for code your students can wear! Code Cube™ is a wearable tech learning tool that offers teachers and students a true coding experience not based around a robot. Using the programmable LED screen with its built-in accelerometer and sound output features, students employ block-based programming to create artistic animations, colors, and patterns that can play sounds or change as they move it around.
Code Cube enables students to learn to program their very own wearable tech that is unique to them. They begin by using the bitmapping technology in the software to bring their wearable to life, eventually progressing to become more advanced coders by integrating loops and sensor inputs and outputs to animate their wearable and make it react to movement.
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Get ready for code your students can wear! Code Cube™ is a wearable tech learning tool that offers teachers and...
With a limited number of hardware components, streamlined and appropriate number of software commands, and web-based software, Code Cube is the ultimate jumping-off point for classrooms looking to teach the basics of coding. Combine this with its simplistic setup, and it’s a sure win with teachers, especially those who might be apprehensive about integrating coding in their curriculum.
Also included in the solution is a downloadable teacher’s guide with a variety of guided and open-ended lesson plans and projects. Through each activity, students will be shown a coding skill or application, asked to practice it, and then given free range to apply the skills they’ve learned through an open-ended challenge.
It is recommended that students initially work individually, utilizing one Code Cube per student; however, the teacher’s guide does offer some team-based activities to cultivate collaboration skills.
The Code Cube web-based app is compatible with the Chrome browser.
What You'll Get
Programmable Code Cube
USB cable
Slap band
Access to the web-based Code Cube app
Free downloadable lesson plans and student worksheets
Support Materials
Learning Values
Science
Problem-solving
Force and motion
Technology
Coding
Systems thinking
Troubleshooting
Testing and evaluating a solution
Art tools and techniques
Social perspectives
Engineering
Defining problems
Design and creativity
Math
2-D shapes
Geometric shapes
Symbols
Logical reasoning
Measuring time
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