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Going beyond mere naming and computation to cover math concepts and language, Conceptual Bingo offers flexibility as well as learning fun. The calling cards provide six different ways to call out the numbers. This adds the flexibility to cover many topics with this one game – a great value for the classroom or home! Choose from one of three varieties: Fractions, Decimals, and Integers. Each game includes 36 playing cards, 360 plastic markers, more than 50 calling cards, and reproducible student sheets.
Conceptual Bingo – FractionsFractions are a pivotal point in math education. Conceptual Bingo helps students grasp topics such as naming and computing fractions, counting by fractions, fraction and operation concepts, and averaging.
Conceptual Bingo – IntegersStudents a little glum about learning integers? Pep them up with Conceptual Bingo! They’ll learn to compute, interpret, and compare integers – plus learn the opposite and absolute values of a number – while trying to win the game.
Conceptual Bingo – DecimalsDon’t go dotty – Conceptual Bingo easily teaches students to compare and round decimals, to convert fractions to decimals, to understand operation concepts, and much more!
These rubber bands are ideal for use with the Pitsco Coordinate Geometry Board. 1-3/8 ounces per bag.
Descartes’ Cove isn’t a game – it’s an adventure!
Each of these six journeys starts with being in a leaky lifeboat, enduring an ocean storm, and getting stranded on an island. From there, students use their math skills and problem-solving abilities to handle challenges on the island. As they journey, the problems become more difficult until they reach the final quest – escaping the island. The six adventures are:
With vivid graphics, animations, and music, Descartes’ Cove will engage modern students. And there are more than 600 problems to challenge them. Includes an instructor’s guide.
Travel through the history of rockets and their exploration of outer space with this Discovery School program. Along the journey, students learn the basics of science principles including Newton’s first and third laws of motion, friction, g-force, and more.
Includes standards links and a teacher’s guide.
Energy – we use it every day and it’s all around us, but how well do we really understand it? With Earth’s Energy, young students will learn the importance of the energy available on Earth and how we gather that energy for use. This DVD includes four segments: Sources of Energy, Electricity, Magnetism, and Solar Energy.
Using a simple salt solution, see how to make a battery that creates an electron flow to light an LED. This program shows you how while explaining the science behind it all. Finally, learn how to do several experiments with the ElectroLight Battery, including testing different variables such as salt water strength and whether substances other than salt water will light the LED.
Shine a new light on the periodic table! These two programs look at how we use elements in creative ways – from exploring the use of platinum in catalytic converters to discussing the role of tungsten in the development of the lightbulb.
In Energy Resources: Use & Conservation, students learn that we can harvest the power of nature from a variety of sources all around us: the Sun, wind, and water; the atom; energy stored in fossil fuels; and the very heat of the planet itself!
They discover what life was like before people learned to harness electrical energy and how energy-rich fossil fuels like coal, oil, and natural gas helped fire the Industrial Revolution. They learn why these powerful energy resources are nonrenewable and in jeopardy of being used up as global energy consumption continues to rise.
Students are encouraged to play an active role in energy conservation and harness energy from the Sun by creating their own solar-powered oven. Part of the multivolume Energy in Action Video Series. Teacher’s guide included.
The flask of choice for slow evaporation and reduced “tipability,” this Erlenmeyer flask is made of borosilicate glass. Holds 250 milliliters.
Its 16 ounces of sterile isotonic saline solution effectively flushes irritants. Mount anywhere – requires no plumbing.
When your class is building more robots than you have remote controls for, it’s handy to have extra receivers so students can attach them while constructing their robots and not have to remove them right after running the robots. This option is a serious savings compared to buying more remote controls. Six-channel, 2.4 GHz receiver.
When you don’t need the full speed of a servo and want to try something a little different for your robot, give these gearhead motors a spin. These motors have white plastic coverings and come in straight and 90-degree angle models. They rotate 360 degrees every 1.6 seconds. Gear Motor Mount sold separately (see below).