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Prepare to get your wheels turning with the AP Dragster Maker Project. Students use the provided tools and their imaginations to create AP dragsters and test them with the AP Dragster Launcher. The project includes AP Dragster Pack, AP Dragster Launcher, and a hand pump. For convenience, the project also comes with labels, a bin, and a bin prep sheet for storage and organization.
Students love this activity, and this Getting Started package provides an “eggcellent” vehicle for getting your class into this inventive activity! This package provides materials for 25 students.
Hands-on excitement to the max! This Getting Started package provides an easy way for 30 students to get the mousetrap vehicle activity rolling in your classroom. Students experience simple machines and other physics principles through the design and construction of a vehicle powered only by an ordinary mousetrap.
With the Invention Explore-A-Pak Maker Project, we provide the supplies while students supply their imaginations. The project includes the Invention Explore-A-Pak, which comes with a wide variety of materials such as rubber bands, straws, basswood, dowel rods, Skill Sticks, balloons, wheels, glue, plastic spools, and more. For convenience, the project also comes with labels, a bin, and a bin prep sheet for storage and organization.
Mousetraps pack a surprising amount of force. With the Mousetrap Vehicle Maker Project, students can create a mousetrap-powered vehicle and begin learning some basic physics concepts. The project includes a Basic Mousetrap Vehicle 30-Pack and the Mousetrap Vehicle video. For convenience, the project also comes with labels, a bin, and a bin prep sheet for storage and organization.
This package provides an easy way for 30 students to get the mousetrap vehicle activity rolling in your classroom. Students experience simple machines and other physics principles through the design and construction of a vehicle powered only by an ordinary mousetrap.
With this teacher’s guide, your students take a humble egg and experiment to create vehicles that will keep it safe. In the process, they’ll learn about density, resiliency, velocity, initial potential energy and final kinetic energy, efficiency, brainstorming, and more.
The Egg-Drop Vehicles Teacher’s Guide contains ITEEA, NCTM, NSTA, and NCTE standards addressed; teacher and student instructions for a variety of math, science, and technology activities; pretests and posttests; resource pages; and puzzles. Contains separate activities for middle school and high school students.
Equipment and materials needed to complete guide activities include the Egg-Drop Vehicles – Getting Started Package, digital scale, graduated beaker (500 ml or larger), ramp, hobby knife, weights, hot glue gun, tape measure, glue, eggs, and standard classroom tools and materials. Note: This list is for all activities; individual activities don’t require all listed materials.
Engineering activities don’t require expensive classroom equipment. All you need are a few common items such as paper, scissors, tape, and cardboard. Add a few milk or juice cartons, some coins, and Harry Roman’s book, and you have all the ingredients needed to get your students thinking like engineers.
Engineering Activities with Paper and Cardboard includes 10 teacher-tested, multipart activities that demonstrate essential skills every engineer must possess: listening to and understanding specifications, planning, recognizing that variations in materials and design affect the integrity of a structure, testing a model, and graphing and drawing conclusions from test data. In addition, 23 classroom exercises challenge students to explore the properties and origins of building materials.
The Drop Zone Activity Guide provides complete instructions for using the Drop Zone to demonstrate and investigate physical science principles.
Meet Leonardo da Vinci – artist, scientist, performer, and jokester. Yes, there are many sides to the famous man, and this book paints da Vinci’s life in vivid strokes so we see more than the painter and inventor. Then, learn how to make many of da Vinci’s incredible devices, including the camera obscura, walk-on-water shoes, and helicopter.
If your inner geek searches for yet more ways to channel its energy, this second collection of gonzo gizmos will help you reach your destination.
From making a rocket engine to taking photographs through a microscope, 20 new projects are presented and the construction and workings explained. The book is divided into six sections: Chemistry, Aerodynamics, Electricity and Magnetism, Computers and Electronics, Mathematics, and Biology.