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From alligator arms and lion lunge to turtle tuck and zebra zigzag, these fun illustrations will get students moving while they learn phonics. Available as student flash cards (3.5" x 5.5") or teacher flash cards (11" x 17"). Teacher cards are punched and bound with split rings for easy flipping. These flash cards are for the Gym Phonics and Class Phonics programs. Includes 27 cards.
Students will have fun learning to count from 1 to 20 with these colorful cards (1 panda, 2 bears, 3 fish, and so on). Plus, there are add, subtract, multiply, divide, and other mathematical-function cards. Available as student flash cards (3.5" x 5.5") or teacher flash cards (11" x 17"). Teacher cards are punched and bound with split rings for easy flipping. Includes 33 cards.
An A-Z deck with fun facts about colorful critters! The Animal Science Flash Cards provide the class, diet, habitat, and location of creatures such as the clown fish, jaguar, octopus, yak, and more. Available as student flash cards (3.5" x 5.5") or teacher flash cards (11" x 17"). Teacher cards are punched and bound with split rings for easy flipping. Includes 27 cards.
Get students out of their seats and on their feet and optimize the mind-body learning experience. Class Phonics: Animals in Motion is an excellent way to boost the brain with movement and integrate STEAM (science, technology, engineering, language arts, and mathematics). The students will not realize they are learning because they are having so much fun moving.
Features student and teacher flash cards focusing on science, math, sign language, phonics, and blends. Teacher flash cards are an 11" x 17" format – easily visible by students – while student flash cards can be used in teams or in centers. The teacher flash cards are held by a wire rack that can be set on a desk or countertop, enabling easy flipping. The rack also helps to store the teacher flash cards and other program components.
The colorful Phonics Workbook provides letter-by-letter connections to writing, math, language arts, reading, science, and social studies. Additionally, the teacher guide provides ideas for classroom implementation, including activities such as Animal Alphabetize, Volleying Vowels, Animal Classification, and many more. Even in the classroom environment, many of the exercises can be done following the Phonics DVD or using the background music from the Phonics Music CD.
Correlations to Common Core Math and English and Next Generation Science Standards are provided. The package features 12 sets of student flash cards, a set of teacher flash cards, Class Phonics Teacher’s Guide, 24 Phonics Workbooks, Workbook Companion PowerPoint, Phonics Music CD, Phonics DVD, and a 23" tall wire rack. Serves 24 students.
This guide leads you through the Class Phonics: Animals in Motion activities that integrate into other subjects. The 20 to 25 hours of lessons correlate to Common Core Math and English standards and Next Generation Science Standards. Activities require components of the complete package, sold separately.
We adults know that counting in groups of 2s, 5s, or 10s makes counting go a lot quicker! Help students learn this trick with this card set featuring subsets to count in 2s, 3s, 4s, 5s, 10s, 25s, and 100s. Available as student flash cards (3.5" x 5.5") or teacher flash cards (11" x 17"). Teacher cards are punched and bound with split rings for easy flipping. These flash cards feature the Animal Alphabet for the Gym Phonics and Class Phonics programs. Includes 77 cards.
Design and Test is about the design process that’s used to solve problems and invent products. In Design and Test, students build models using several materials and invent a new product.
In Engineering, students learn about designing, building, and testing parts of structures. They learn that structures are made from parts arranged in a definite pattern and that structures are designed to serve a purpose.