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Elementary Engineering Curriculum

Elementary Engineering

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Curriculum Titles

From alligator arms and lion lunge to turtle tuck and zebra zigzag, these fun illustrations will get students moving while they learn phonics. Available as student flash cards (3.5" x 5.5") or teacher flash cards (11" x 17"). Teacher cards are punched and bound with split rings for easy flipping. These flash cards are for the Gym Phonics and Class Phonics programs. Includes 27 cards.

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Students will have fun learning to count from 1 to 20 with these colorful cards (1 panda, 2 bears, 3 fish, and so on). Plus, there are add, subtract, multiply, divide, and other mathematical-function cards. Available as student flash cards (3.5" x 5.5") or teacher flash cards (11" x 17"). Teacher cards are punched and bound with split rings for easy flipping. Includes 33 cards.

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An A-Z deck with fun facts about colorful critters! The Animal Science Flash Cards provide the class, diet, habitat, and location of creatures such as the clown fish, jaguar, octopus, yak, and more. Available as student flash cards (3.5" x 5.5") or teacher flash cards (11" x 17"). Teacher cards are punched and bound with split rings for easy flipping. Includes 27 cards.

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We adults know that counting in groups of 2s, 5s, or 10s makes counting go a lot quicker! Help students learn this trick with this card set featuring subsets to count in 2s, 3s, 4s, 5s, 10s, 25s, and 100s. Available as student flash cards (3.5" x 5.5") or teacher flash cards (11" x 17"). Teacher cards are punched and bound with split rings for easy flipping. These flash cards feature the Animal Alphabet for the Gym Phonics and Class Phonics programs. Includes 77 cards.

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DESCRIPTION

Design and Test is about the design process that’s used to solve problems and invent products. In Design and Test, students build models using several materials and invent a new product.

PERFORMANCE ASSESSMENT

  • Explain the first four steps in the design process.
  • List three things that are needed for the planning step.
  • Name three materials available to make the picture holder.
  • Explain the difference between a pro and a con.

ACTIVITIES

  • Learn the steps in the design process.
  • Begin the steps of the design process.
  • Follow the steps of the design process.
  • Write a report telling about the picture holder.

 

DESCRIPTION

In Engineering, students learn about designing, building, and testing parts of structures. They learn that structures are made from parts arranged in a definite pattern and that structures are designed to serve a purpose.

PERFORMANCE ASSESSMENT

  • Explain the difference between compression and tension forces.
  • Explain the difference between a strut and a tie.
  • Name two geometric shapes that are strong.
  • Name two natural forces that can cause structural damage.

ACTIVITIES

  • Read about structures and experiment with geometric shapes.
  • Build four truss frames.
  • Design and build the diagonal bracing in the truss frames.
  • Test the strength of each truss with the truss tester.
  • Evaluate the performance of each truss and retest them.

 

Consonant blends (or clusters) take a fun turn with these animal-inspired cards. Each card features an animal illustrating a word that includes a common blend: bl- is blowfish, pl- is platypus, sq- is squirrel, and so forth. On the back of the card are 10 more words that use the blend. Available as student flash cards (3.5" x 5.5") or teacher flash cards (11" x 17"). Teacher cards are punched and bound with split rings for easy flipping. Includes 28 cards.

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DESCRIPTION

In Rocketry, students design, build, and test straw rockets. Students determine the best design for a rocket so it lands in a specific target area.

PERFORMANCE ASSESSMENT

  • Show how to adjust the trajectory and thrust on the rocket launcher.
  • Explain if a higher trajectory angle always makes the rocket go farther.
  • Explain at what trajectory angle the rocket begins decreasing the distance it will travel.
  • Explain how the wrong amount of thrust combined with the correct trajectory setting can cause a target to be missed.

ACTIVITIES

  • Design and build team straw rockets.
  • Launch the rockets and record the data collected.
  • Design and build individual rockets.
  • Launch the individual rockets and begin a redesign of the same rocket.
  • Launch the redesigned rockets and compare the data collected.